How the Fool had a Grand Misunderstanding, Became Unblinded, and Learned to See the World
Initially, I wanted to illustrate the World through lack of illustration, the point being that the world is endless, its boundaries are indefinable, its existence is inescapable. Ultimately I decided not only would it be a very boring picture, it would be doomed to misinterpretation by people who take it to mean that I believe the world does not exist.
Nonetheless, the card remained illustrated through lack of illustration due to a lazy muse for many years. Then, many years after reading some general directions on playing the game of tarot, my muse struck (ouch!) via poor memory and misunderstanding the rules of the game.
A brief explanation of tarot gaming, via Ronald Decker, Thierry Depaulis, & Michael Dumett. A Wicked Pack of Cards: The origins of the occult tarot.—
My misunderstanding was multi-fold:
Thus, via my Grand Misunderstanding, the Fool, when played, takes the World, but adds no value to it. “Brilliant,” I thought, “the Fool takes the World!”
Blinded, nothing makes sense. Unblinded, things fall into place and the Fool becomes one with the World and its situation. When the Fool gains vision, he sees that he is not the center of the World. Indeed, the World (as opposed to the Earth) has no center: it is an infinite unity that extends in all directions and encompasses all there is.
The World signifies completion, achievement and fulfillment. The Fool, unblinded, is able to see the system for what it is and understand his place within that system. Knowledge of the World implies a deeper understanding of one’s effect upon one’s environs and the environment, and the effect of one’s environs on one’s self. The World indicates a feeling of unity and wholeness. As things fall into place, and the Fool becomes ‘one’ with his situation. The Fool, no longer fooled, becomes an embodiment of the World.
Thus, the Fool takes the World.
Despite the fact that I misunderstood the rules, they are perfectly viable rules provided all players play by rule #1: players must agree upon the rules before commencement of the game.
The dog gains his bone and the Fool, unblinded, gains the World.